﻿using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

namespace SceneAssist
{
	// Token: 0x0200051E RID: 1310
	public class PointerEnterAction : MonoBehaviour, IEventSystemHandler, IPointerEnterHandler
	{
		// Token: 0x06001F40 RID: 8000 RVA: 0x00122BFC File Offset: 0x00120DFC
		public void OnPointerEnter(PointerEventData eventData)
		{
			for (int i = 0; i < this.listAction.Count; i++)
			{
				this.listAction[i]();
			}
		}

		// Token: 0x040027B7 RID: 10167
		public List<UnityAction> listAction = new List<UnityAction>();
	}
}
